Life of Lumby
CHARACTER DESIGN UI Life of Lumby was created in Unity by a team of six people for Global Game Jam 2016. The theme for the jam was "Ritual". In Life of Lumby, the player takes the protagonist, Lumby, through a series of activities that become more complex as he ages. I created sprite sheets for each of the characters in the game in Adobe Photoshop to be used by our animator to create walk cycles in After Effects. I also designed UI elements to display player objectives and controls, as well as title and end credits screens.