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Life of Lumby's protagonist, Lumby, in each of the three stages of his life.
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Promotional illustration of Baby Lumby and his guide, Shappy.
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Title page for Life of Lumby
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End credits screen
CHARACTER DESIGN UI Life of Lumby was created in Unity by a team of six people for Global Game Jam 2016. The theme for the jam was "Ritual". In Life of Lumby, the player takes the protagonist, Lumby, through a series of activities that become more complex as he ages. I created sprite sheets for each of the characters in the game in Adobe Photoshop to be used by our animator to create walk cycles in After Effects. I also designed UI elements to display player objectives and controls, as well as title and end credits screens.