![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/f8eaefce137655e6eb6a0bbe7b7684f3/c279699d8bf3e6e7910b092b_rw_1200.jpg?h=2af00bf73c96b4072130a340add2a5a4)
Life of Lumby's protagonist, Lumby, in each of the three stages of his life.
![](https://pro2-bar-s3-cdn-cf1.myportfolio.com/f8eaefce137655e6eb6a0bbe7b7684f3/c207132b55deb89699fdc7e5_rw_1200.jpg?h=e83cc453f1405b6a2eccea0220d81b3f)
Promotional illustration of Baby Lumby and his guide, Shappy.
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/f8eaefce137655e6eb6a0bbe7b7684f3/e39ef88abf624c8082ebf382_rw_1920.jpg?h=cecca1be069de99ed19dbf3f22651cb2)
Title page for Life of Lumby
![](https://pro2-bar-s3-cdn-cf4.myportfolio.com/f8eaefce137655e6eb6a0bbe7b7684f3/fcd9193bc718fb54886f30fc_rw_1920.jpg?h=ba12c62193cb5b107686282ad2049490)
End credits screen
CHARACTER DESIGN UI Life of Lumby was created in Unity by a team of six people for Global Game Jam 2016. The theme for the jam was "Ritual". In Life of Lumby, the player takes the protagonist, Lumby, through a series of activities that become more complex as he ages. I created sprite sheets for each of the characters in the game in Adobe Photoshop to be used by our animator to create walk cycles in After Effects. I also designed UI elements to display player objectives and controls, as well as title and end credits screens.