Devil in the Deep
UI/UX GRAPHIC DESIGN Devil in the Deep is a competitive murder mystery for PC developed using the Unity engine. The game is set in an underwater research facility run by scientists and engineers working for DeepGlo Laboratories. One player at the start of each match is chosen as the murderer; the remaining players must collect evidence to indict the murderer and obtain clearance to leave the facility. I designed all UI elements as well as the studio and game logos. Some icons modified with permission via The Noun Project. I worked closely with the lead designer to develop an interface, both visually and mechanically, that would suit the hectic, fast-paced feel of the game. It was important that information be represented simply, with as little text as possible, to allow for quick and intuitive understanding.