Life of Lumby

2016

CHARACTER DESIGN UI Life of Lumby was created in Unity by a team of six people for Global Game Jam 2016. The theme for the jam was "Ritual". In Life of Lumby, the player takes the protagonist, Lumby, through a series of activities that become more complex as he ages. I created sprite sheets for each of the characters in the game in Adobe Photoshop to be used by our animator to create walk cycles in After Effects. I also designed UI elements to display player objectives and controls, as well as title and end credits screens.

Life of Lumby's protagonist, Lumby, in each of the three stages of his life.
Promotional illustration of Baby Lumby and his guide, Shappy.
Title page for Life of Lumby
End credits screen
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